Mapping school assets for the application of digital game-based learning in ELT

Athara, Senda (2024) Mapping school assets for the application of digital game-based learning in ELT. ['eprint_fieldopt_thesis_type_undergraduate' not defined] thesis, UIN Sunan Ampel Surabaya.

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Abstract

School assets are the resources owned by the school to support the teaching and learning process, including the application of digital game-based learning in ELT. Thus, this study aims to explore the existing school assets used to support the application of digital game-based learning in ELT and to investigate the school assets mobilized to apply digital game-based learning in ELT. This study used a qualitative method with case study design. Data was collected through interviews and open-ended questionnaires. The researcher conducted interviews with the principal, one English teacher, three students and shared open-ended questionnaires to two administrative staffs. The results show that the school assets needed to support the application of digital game-based learning in ELT are students, English teachers, deputy principals for facilities and infrastructure, principals, interactions between teachers and class leaders, classrooms, projector screens, VGA cables, electricity, classrooms, tables, and chairs, APBN funds, classroom environment, social environment, rules for procuring school assets, curriculum goals, special training programs, rules for using smartphones, and a culture of learning using technology. While the English teacher mobilized various assets by engaging students in digital game-based learning, collaborating with the class captain to manage smartphones, organizing physical and technological resources, optimizing the classroom environment, creating a supportive social environment, aligning curriculum goals, participating in specialized training, enforcing smartphone use policies, and fostering a technology-embracing school culture.

Item Type: Thesis (['eprint_fieldopt_thesis_type_undergraduate' not defined])
Uncontrolled Keywords: School assets; digital game-based learning; english language teaching
Subjects: English Learning
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Senda Athara
Date Deposited: 13 Aug 2025 01:12
Last Modified: 13 Aug 2025 01:12
URI: http://digilib.uinsby.ac.id/id/eprint/83669

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