Cendikya, Dwiki Achadiyin (2024) Students' responses in the implementation of word chain game in fostering English vocabulary. ['eprint_fieldopt_thesis_type_undergraduate' not defined] thesis, UIN Sunan Ampel Surabaya.
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Abstract
In a language, mastering the vocabulary in that language is important for students. There are many techniques for studying vocabulary, one of which is chain word games. The aim of writing this thesis is to find out to what extent chain word games can improve students' vocabulary and explain what obstacles students may experience when implementing chain word games. Student responses are an important focus of research to find out what students feel as objects in implementing this chain word game. Data obtained from 36 students as participants’ shows that chain word games can increase their vocabulary based on three aspects which indicate that vocabulary can be said to be developing, namely getting new vocabulary, understanding the meaning of a word, and being able to name the vocabulary. From the results of this research, teachers in the future are expected to consider implementing chain word games in their classes with the aim of developing their students' English vocabulary.
| Item Type: | Thesis (['eprint_fieldopt_thesis_type_undergraduate' not defined]) |
|---|---|
| Uncontrolled Keywords: | Student’s responses; word chain game; English vocabulary |
| Subjects: | Bahasa Inggris |
| Divisions: | Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris |
| Depositing User: | Dwiki Cendikya |
| Date Deposited: | 13 Sep 2024 01:52 |
| Last Modified: | 13 Sep 2024 01:52 |
| URI: | http://digilib.uinsby.ac.id/id/eprint/73754 |
