Need analysis for the development of augmented reality application to teach english vocabulary for Barunawati High School

Bimantoro, Renaldi (2020) Need analysis for the development of augmented reality application to teach english vocabulary for Barunawati High School. ['eprint_fieldopt_thesis_type_undergraduate' not defined] thesis, UIN Sunan Ampel Surabaya.

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Abstract

Vocabulary is the difficult material in English because it is a specific material. That is why a lot of students have a lacks of vocabulary. The problem also comes from the students feel lazy if they read the book. To solve that problem, as a teacher must be creative and try utilize the digital-based media and also online media. Like the example of Augmented Reality application, it is online-based media that need mobile phone to work that application. Before the Teacher use the media, first thing that must to do is need analysis. The need analysis purpose to know the Augmented Reality is suitable or not with Teacher’s needed. The objectives of this research are to explore the teacher’s need in teaching vocabulary through Augmented Reality application and to find out what are the teacher’s strategies in addressing the challenges of using Augmented Reality to teach vocabulary. This study explained by using qualitative case study and interviewed one English Teacher that selected by purposive sampling. A case in Barunawati High School was the students got permission to use their mobile phone and this study was conducted while pandemic corona virus disease (covid-19) happens. This research showed that the teacher needs Augmented Reality to teach vocabulary and agree to use it in the classroom. She argued with digital-based media it will attract the students focus and also with the mobile phone they will like to use it. The Teacher’s impression of Augmented Reality is excited because it is new media. Even though the Augmented Reality is a new media in the school, the Teacher stated her strategies to make the goals of the teaching learning process successful and minimize the students’ excessive using in their mobile phone. There are three strategies that must be applied when use the Augmented Reality, first ask to anyone who have better understanding, second controlling the students, and the third divide the students into a group.

Item Type: Thesis (['eprint_fieldopt_thesis_type_undergraduate' not defined])
Uncontrolled Keywords: vocabulary; need analysis; augmented reality.
Subjects: Pendidikan
Pendidikan > Media
Teknologi
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Renaldi Bimantoro
Date Deposited: 17 Sep 2020 09:38
Last Modified: 17 Sep 2020 09:38
URI: http://digilib.uinsby.ac.id/id/eprint/44057

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