The utilisation of Kahoot as a tool to promote active learning: EFL Students’ point of view

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Hilmun, Perisya (2020) The utilisation of Kahoot as a tool to promote active learning: EFL Students’ point of view. Undergraduate thesis, UIN Sunan Ampel Surabaya.

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Abstract

The development of technology in this modern era plays an essential role in human life, including teaching and learning. Educators often utilise technology in education to encourage students’ interest and promote active learning. Among the available technological tools, Kahoot is a digital game-based quiz that can be integrated into teaching. This research sheds light on reviewing the empirical studies across the globe to utilise Kahoot to promote students’ active learning and the students’ responses toward it. A qualitative meta-analysis was used to answer the proposed research questions. The study reviewed 23 Research articles that examined the use of Kahoot in classroom practices within the EFL context. The results revealed that from studies with different educational stages, Kahoot was utilised at the beginning of the teaching, at the end of the teaching, or both at the beginning and the end, depending on the learning materials. The majority of students acknowledged that the use of Kahoot brought a positive learning environment and encouraged active participation. This study implies that practitioners in education should consider integrating technology in their teaching as the technology that can facilitate active learning. However, teachers should identify the type of digital games, the function, and how to integrate it into the classroom to obtain efficient results. In brief, this paper provides some insights for future research on the influence of Kahoot utilisation in classroom activities.

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Item Type: Thesis (Undergraduate)
Creators:
CreatorsEmailNIM
Hilmun, Perisyamun.perisya@gmail.comD75216112
Contributors:
ContributionNameEmailNIDN
Thesis advisorSyaifudin, Mokhammadmsyaifudin@gmail.com2013107303
Thesis advisorFitriah, Fitriahfitirahasad@yahoo.com2004107602
Subjects: Bahasa Inggris
English Learning
Teknologi
Keywords: Kahoot; Kahoot implementation; active learning; students’ response; digital technology in ELT.
Divisions: Fakultas Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Depositing User: Perisya Hilmun
Date Deposited: 12 Sep 2020 11:53
Last Modified: 18 Sep 2020 11:27
URI: http://digilib.uinsby.ac.id/id/eprint/43910

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